DSRC - Track03 (HDRP) - AAA Racetrack for Desktop & Console Platforms

This package includes a comprehensive set of assets for creating a realistic racing experience. The track is divided into multiple sections and LOD groups to optimize performance. The main car has 19,000 tris and comes with customizable textures. Props, grandstands, and garages are also highly detailed and optimized for performance. Characters are rigged and have props for customization. The package also includes a custom collider for the track and PBR textures with atlasing for efficient draw calls.

Shaders: All shaders are created with ShaderGraph. Track: 500,000 tris, split into multiple sections and LOD groups. Car: 19,000 tris, customizable textures. Props: Highly detailed, 1k poly average, LOD grouped, atlased. Grandstands: Highly detailed, shared materials, LOD grouped. Characters: Rigged, 6k tris, customizable shirts and props. Garages: 1 unique garage, 4 texture variations, 26k tris, split into multiple objects, LOD grouped. Textures: PBR Workflow, 2k and 1k textures, atlased. Colliders: Custom collider for the track, low-poly, box colliders for interactive props.

DSRC - Track03 (HDRP) - AAA Racetrack for Desktop & Console Platforms - Asset Store

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