The Draw Call Optimizer is a powerful tool that allows you to improve your scene's performance with ease. It combines multiple techniques like mesh combining and texture atlas mapping to reduce the number of draw calls and increase your FPS. This tool is designed to be easy to use, yet powerful, making it a great solution for developers of all levels.
Key features include:
- One-click solution with customizable options
- Supports texture repeat and offset
- Supports mip-maps correctly
- Supports various shaders, including Standard, mobile, and legacy shaders
- Automatically fixes missing lightmap UVs and respects colliders
- Fully supports classic render pipeline
- Input textures and materials remain untouched
- Supports creation of multiple atlas maps for a single material
- Contains tools for image scaling and channel manipulation
- Merge meshes larger than 64k vertices
- Configure atlas mapping strategy, size, and margin
- Supports Unity versions starting from 2020.3
- Discard texture channels during optimization
- Contains source code
- Can be used as a package or integrated into your code
- BETA: Supports URP and HDRP, with some limitations
Works on Desktop and Mobile, and is compatible with various Unity versions. The asset uses MeshSimplifier and MIComplexHull under MIT license, allowing for unrestricted commercial use.
Combines multiple techniques like mesh combining and texture atlas mapping.
Draw Call Optimizer - Boost Your Scene's Performance - Asset Store





