Upscaler is a Unity package that allows you to boost your project's performance by using various upscaling technologies. With Upscaler, you can:
- Drag and drop higher frame rates
- Increase graphical quality
- Lower battery consumption on mobile devices
Upscaler supports multiple upscaling technologies, including DLSS, FSR, XeSS, and SGSR. It also includes antialiasing modes and dynamic resolution scaling.
Documentation and support are available offline in the package, and you can also contact the developers for help with integration or troubleshooting.
Note: FSR frame generation is a beta feature.
System Requirements:
- Windows
- Vulkan, DirectX 12, DirectX 11 (for DLSS)
- Vulkan, DirectX 12 (for FSR)
- DirectX 12 (for XeSS)
- SGSR works everywhere where Unity's shader compiler works
- All upscalers are URP only
Software Support / Compatibility:
- Windows
+ DLSS: Vulkan, DirectX 12, DirectX 11
+ FSR: Vulkan, DirectX 12
+ XeSS: DirectX 12
- SGSR: works everywhere where Unity's shader compiler works
- All upscalers are URP only
Support / Documentation:
- Quick start YouTube video
- Documentation included in package and available online
- Contact us through email or Discord





