Primitive colliders is a Unity package that extends the basic collider shapes with new customizable cone and pyramid colliders. This allows you to create trigger zones and simple physical shapes that cannot be created with default Unity colliders. The package uses mesh colliders with vertices generated based on given parameters, enabling the creation of tetraedrons, cylinders, and prisms with displaced edges.
Key features include a Unity-friendly UI with tooltips, bounds editing in the scene view, and support for multiediting operations, undo/redo operations, and inspector component copy/paste/reset functions. The package is tested and compatible with various platforms, including Windows, iMac, Linux, console, iOS/Android, and WebGL.
After adding a primitive collider to the scene, the primitive collider icon will be displayed. You can disable the display of the icon in the Gizmos settings in the Scripts block by clicking on the icon there.
The package uses mesh colliders with vertices generated based on given parameters, enabling the creation of tetraedrons, cylinders, and prisms with displaced edges. It supports multiediting operations, undo/redo operations, and inspector component copy/paste/reset functions.





