Cell Shading Smoke Pack for Unity

This package includes over 10 Unity prefabs, a complete project with examples, and a demo scene. The prefabs are designed to be easily customizable, allowing you to change colors and add glows to any layer in real-time. The package is optimized for games and works with various render pipelines. The prefabs are made in particle systems, making them easy to use and combine. The package includes a universal material for flipbooks and additional textures for convenience. The files are in transparent PNG format, with each frame dimension being 960*960 px and a frame rate of 30 FPS.

Shaders are made in ShaderGraph, allowing for easy editing. A universal material for flipbooks and additional textures are included. Color and glow can be changed in 2 clicks in the Particle system. File formats are transparent PNG, with each frame dimension being 960*960 px and a frame rate of 30 FPS. The package includes 10 unique effects, 2 materials, and 22 sprite sheets. It works with any render pipeline.

Cell Shading Smoke Pack for Unity - Asset Store

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