This package provides a comprehensive AI behavior system for Unity, allowing you to create complex and realistic behaviors for your game characters. With four industry-standard techniques, you can choose the best approach for your game. State Machines are easy to use and intuitive, while Behavior Trees offer a more organized way to structure your AI logic. GOAP and Utility AI provide advanced techniques for creating complex behaviors. The package includes source code, examples, and templates to get you started. It is compatible with Visual Scripting and all Game Creator 2 modules.
Features:
- State Machines
- Behavior Trees
- GOAP: Goal-Oriented Action Planning
- Utility AI
- Compatible with Visual Scripting
Includes:
- Source code
- Demo templates for all AI systems
+ State Machines
+ Behavior Trees
+ GOAP
+ Needs-based AI
- Compatible with all Game Creator 2 modules





