This package includes 12 character variants with 4 unique types, each with 3 different grade versions. The characters have 16 animations each, with 8 directions per animation using BlendTrees. Animation events like 'Hit' and 'Shoot' are set up for attack animations. Each loop animation has a parameter to control loop duration. The average spritesheet animation size is 120kb, and each spritesheet is Power of Two size. Normal maps are included for each spritesheet, but can be removed to reduce package size. A demo scene is provided to show how to control character rotation and loop parameters.
Animations list:
SkeletonFisherman:
- BattleIdle
- BattleRun
- BattleWalk
- BattleWalkInjured
- Death
- FishAttack
- FishFinish
- FishIdle
- FishStart
- FishWalk
- GetHit
- Idle
- Run
- SpearAttack
- Walk
- WalkInjured
SkeletonLumberman:
- Attack
- BattleIdle
- BattleRun
- BattleWalk
- BattleWalkInjured
- Death
- GetHit
- Idle
- Run
- Walk
- WalkInjured
- WorkDiagonal
- WorkFinish
- WorkGround
- WorkIdle
- WorkStart
SkeletonMiner:
- Attack
- BattleIdle
- BattleRun
- BattleWalk
- BattleWalkInjured
- Death
- GetHit
- Idle
- Run
- Walk
- WalkInjured
- WorkDiagonal
- WorkFinish
- WorkGround
- WorkIdle
- WorkStart
SkeletonWorker:
- Attack
- BattleIdle
- BattleRun
- BattleWalk
- BattleWalkInjured
- Death
- GetHit
- Idle
- KneelDown
- KneelHammer
- KneelIdle
- KneelStand
- Run
- Walk
- WalkInjured





