Tessellation & Displacement for LWRP/URP

This package includes a range of features for creating detailed and realistic environments in your Unity project. Key features include:

  • Compatible with VR and Single Pass Instanced rendering
  • Supports GPU instancing and real-time and baked GI/Shadows
  • Uses triangles culling for improved performance
  • Supports masked tessellation for increased geometry subdivision
  • Uniform, Edge Length, and Distance tessellation techniques
  • Height map blur for reducing displacement artifacts
  • Geometry maps with customizable tiling and offsets
  • Phong Tessellation technique for smoothing mesh after tessellation
  • Support for Vertex Color geometry

This package is compatible with a range of Unity versions and platforms, including DX11+, OpenGL 4.1+, and Vulkan.

This package is designed to work with the Lightweight Render Pipeline (LWRP) and Universal Render Pipeline (URP) in Unity. It includes a range of features for creating detailed and realistic environments, including tessellation, displacement, and geometry instancing. The package is optimized for performance and includes features such as triangles culling and height map blur to reduce artifacts. It also supports a range of Unity versions and platforms, including DX11+, OpenGL 4.1+, and Vulkan.

Tessellation & Displacement for LWRP/URP - Asset Store

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