Stylized PixelArt Lighting for Unity

This package provides a new approach to stylized PixelArt lighting, allowing you to create materials with unique shading patterns that can be applied to original sprites. The shader uses color replacement and gradient ramps to achieve this effect, preserving the stylization defined in the palette. It can also be used for palette circling in certain cases. The editing process is straightforward, requiring only the original sprite drawn in the colors of the palette, without the need for additional textures.

The shader is linked to ShaderGraph and can be modified to suit your needs. Gradients are edited in a PNG file and can be changed in editor play mode. The shader can use the texture from the Urp2D Renderer by default, but this can be changed. Key features include custom colors behavior, shading stylization, keeping palette colors using lighting, and various applications.

Stylized PixelArt Lighting for Unity - Asset Store

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