BoneToPix is a game-changing tool for creating pixel-art animations. Traditional frame-by-frame animation can be time-consuming and labor-intensive. With BoneToPix, you can easily convert your 3D models and animations into captivating sprite animations in a fraction of the time. This streamlined process allows you to focus on other aspects of your project.
Key features include:
- Automatic generation of normal maps for dynamic lighting
- Auto-generated palette or manual palette application
- Palette editor for on-the-fly editing
- Customizable toon shader with dithering support
- Configurable outlines in any color
- Generation of animation clips, animator, and material based on preferences
- Support for any output size and resolution
- Customizable and tweakable options
- Options to bake lighting into albedo texture
- Full source code included
- Output compatible with URP and Built-In render pipelines
- Supports both FBX objects with animations and native Unity animated objects.
- Output includes an albedo spritesheet, a corresponding normal map, an auto-generated palette texture, animation clips + animator with all converted clips, and a corresponding material based on user preferences.
- Includes full source code.