The Simple Input System is an alternative to Unity's legacy Input system. It allows you to use custom input providers, such as on-screen joysticks, UI buttons, and d-pads, to simulate input actions. This means you can use Input.GetAxis when a button is pressed or a virtual joystick is dragged. The system is easy to use and supports pinch, swipe, and rotate gesture inputs. It also includes plug 'n' play prefabs for common input types, such as joysticks and d-pads.
The Simple Input System supports built-in Input system, custom axes and buttons, and is easy to switch to by replacing 'Input' with 'SimpleInput' in your scripts. It also includes prefabs for common input types and supports pinch, swipe, and rotate gesture inputs.





