The Self Balancing Scooter animation package is a comprehensive collection of assets designed for use in Unity games. It includes a humanoid avatar with 44 animations, as well as a self-balancing scooter model. The package is optimized for Unity games and works with any humanoid rigged avatar. The assets are provided in Fbx and Png formats, making them compatible with most versions of Unity. The package is ideal for game developers looking to add a self-balancing scooter to their game.
Avatar Mesh Details:
helmet, costumes, and shoes are separate
costume Mesh count: verts 4111, triangles 8136
helmet mesh count: verts 1219, triangles 2292
shoe Mesh count: verts 402, triangles 780
Avatar Texture Details:
Textures include Albedo, Normal, Metallic, Roughness & Opacity maps
Texture Dimensions are 2k
Rig Details:
Humanoid Rig setup with 70 Joints, including fingers
Humanoid joint setup followed
Self Balancing Scooter Mesh Details:
Verts: 2462, triangles 4828
Self Balancing Scooter Texture Details:
Textures include Albedo, Normal, Metallic, Roughness & Opacity maps
Texture Dimensions are 2k size
Animations List:
- Bonk_Back
- BonkFront
- Crouch_Bonk_Back
- Crouch_Left_90
- Crouch_Left_Turn
- Crouch_Loop
- Crouch_Right_90
- Crouch_RightTurn
- CrouchFall
- Disappointed
- EndOf Run
- FallBack
- FallFront
- GetDown
- hold_walk
- HOverCycle
- HOverCycle_Balancing
- HOverCycle_Folding Hands
- HOverCycle_Folding Hands_LeftBend
- HOverCycle_Folding Hands_LookAround
- HOverCycle_Folding Hands_RightBend
- HOverCycle_Straight
- HOverCycle_Straight_LeftBend
- HOverCycle_Straight_Right360
- HOverCycle_Straight_RightBend
- Jump
- left turn
- LeftTurn_90
- LeftTurn_180
- LeftTurn_180_Jump
- Revert
- Revert_02
- Revert_Back
- Ridon
- Right_90
- Right_180
- Right_180_Jump
- right turn
- SimpleIDle
- SimpleIDleHOld
- SlipDown
- TurnAround
- Wish
- ZeroRevert





