The Roman Volcanic Temple Environment is a detailed and optimized package that includes 178 unique meshes, showcasing high-quality assets with a good level of detail. The environment is designed for game-ready projects and is suitable for various development platforms. The package includes a preassembled scene and is optimized for different render pipelines, including HDRP, URP, and Built-In pipelines.
The environment was created by a talented artist, Nikolay Khokhanovsky, and features a unique concept with high attention to detail. The package includes a range of assets, including props, architecture, and vegetation, with various texture sizes and material variations.
The Roman Volcanic Temple Environment is an excellent choice for game developers, architects, and designers looking to create high-quality, immersive environments for their projects.
Features:
- 178 unique meshes
- Attention to detail / AAA quality
- Controllable parameters in material instances
- High-quality assets
- Game-ready/optimized
- Unique concepts of assets
- High attention to details
Material variations for some assets
Texture sizes: 4096, 2048, 1024
Collision: Yes, custom collisions for complex assets
LODs: Yes, 3 LODs for complex assets
Number of meshes: 178 unique meshes
Number of materials and material instances: 92
Number of textures: 168
Average poly count: around 1K up to 154K
Texture map types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: PBR-based materials with Base Texture, Normal Texture, Smoothness, Ambient Occlusion, Metalic, and Opacity Texture Maps
Props: Wooden stairs, tents, statues, candles, woods, torches, barrels, vegetation, etc.
Architecture: Stone walls, cobblestone, columns, wooden stairs, pillars, windows, etc.
Supported development platforms: All platforms
Windows: Yes
Mac: Yes
Render pipeline disclaimer: Designed for HDRP, URP, and Built-In pipelines, with shadergraphs supporting all pipelines.





