Raymarcher is a universal, cross-platform renderer that features a complete framework for manipulating signed distance functions and volumetric data. It includes a fully customizable material pipeline and a toolkit library with a simple voxel system, particle tracking, and mesh-to-volume data converters. This renderer is compatible with Unity LTS 2022, 2023, and Unity 6.
Key features include:
- One-click setup
- Simple and user-friendly interface
- Collection of SDF primitives, fractals, and volumes
- Collection of well-known SDF modifiers and boolean operations
- Built-in standard material library
- Built-in rendering filters
- Complete toolkit for simple voxel manipulation
- Mesh-to-3D volume converter tools
- Exportable sessions into independent Unity shaders
- Cross-platform support, including VR, mobile & WebGL
- Compatibility with all Unity render pipelines (Built-in, URP, HDRP)
- Complete video documentation series
- Real-time support and access to unlimited updates
- Original example content
Raymarcher offers a variety of tools for manipulating volumetric data, ready for designers and non-programmers. Enhance your environment with volume clouds, fluid/smoke particles, real-time fractals, voxel volumes, or simple blobs using signed distance fields. Raymarcher features a custom material pipeline and a standard material library, enabling you to create unique visuals beyond imagination.
Raymarcher supports all platforms (PC, Consoles, PC-VR, VR-Standalone, Mobile, WebGL). However, certain platforms do not support all features that Raymarcher offers. For instance, if you are targeting VR-Standalone, Mobile, or WebGL, working with voxels or using advanced materials such as PBR or volume clouds is not supported. Please read more about technical limitations and benchmarking.





