Procedural Creature Animator

The Procedural Creature Animator is a versatile tool that allows you to create and animate worm-like creatures, tentacle monsters, and flowing tails. With a head-body-tail segment system, you can apply custom patterns, animations, and movement behaviors with ease.

Key Features:

  • Segment-Based Movement: Animate creatures smoothly using head, body, and tail segments.
  • Custom Prefab Support: Replace any sprite segment with your own prefab to add animations, effects, or unique behaviors.
  • Move to Target & Mouse Controls: Set a target or move creatures based on mouse direction.
  • Flexible Spacing & Patterns: Modify spacing between segments and apply custom stripe patterns for unique designs.
  • Render Order Control: Maintain correct layer orders using the built-in rendering system.
  • Editor-Friendly: Easily configure and preview your creatures inside the Unity Editor.

Customization Options:

  • Adjust segment count and spacing dynamically.
  • Apply custom movement logic, including following paths.
  • Extend behavior by adding scripts to prefabs.
  • Use procedural motion to create lifelike animations.

Ideal Use Cases:

  • Worm-like creatures (snakes, centipedes, slugs).
  • Tentacle monsters and flowing tails.
  • Procedural animation for creatures or objects.
  • Dynamic effects in platformers, action games, and more.

Compatible with Unity 2021+ and fully documented for easy integration.

This package is designed to work seamlessly with Unity 2021 and later versions. It provides a user-friendly interface for creating and animating complex creatures, making it an ideal choice for game developers, animators, and designers.

Procedural Creature Animator - Asset Store

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