The Procedural Creature Animator is a versatile tool that allows you to create and animate worm-like creatures, tentacle monsters, and flowing tails. With a head-body-tail segment system, you can apply custom patterns, animations, and movement behaviors with ease.
Key Features:
- Segment-Based Movement: Animate creatures smoothly using head, body, and tail segments.
- Custom Prefab Support: Replace any sprite segment with your own prefab to add animations, effects, or unique behaviors.
- Move to Target & Mouse Controls: Set a target or move creatures based on mouse direction.
- Flexible Spacing & Patterns: Modify spacing between segments and apply custom stripe patterns for unique designs.
- Render Order Control: Maintain correct layer orders using the built-in rendering system.
- Editor-Friendly: Easily configure and preview your creatures inside the Unity Editor.
Customization Options:
- Adjust segment count and spacing dynamically.
- Apply custom movement logic, including following paths.
- Extend behavior by adding scripts to prefabs.
- Use procedural motion to create lifelike animations.
Ideal Use Cases:
- Worm-like creatures (snakes, centipedes, slugs).
- Tentacle monsters and flowing tails.
- Procedural animation for creatures or objects.
- Dynamic effects in platformers, action games, and more.
Compatible with Unity 2021+ and fully documented for easy integration.
This package is designed to work seamlessly with Unity 2021 and later versions. It provides a user-friendly interface for creating and animating complex creatures, making it an ideal choice for game developers, animators, and designers.





