Okay Dynamics Engine PRO is a library for simulating rigid body dynamics in Unity 3D. It is openly inspired by Open Dynamics Engine (ODE) and provides more flexibility than other physics engines like PhysX. The engine is written in C# and uses the burst compiler and C# Job System for better performance. It is fully integrated with Unity 3D and allows for rigid body and collider components, local scales, and hierarchical nesting. The engine can run side by side with PhysX, allowing for a combination of flexibility, accuracy, and control for gameplay features, and speed and efficiency for non-gameplay features. It has been developed and tested on standalone Windows and Android platforms, and should run on all platforms in theory. The Pro version allows the user to choose whether to display the logo or not.
Written in C#, uses burst compiler and C# Job System for performance, fully integrated with Unity 3D, supports rigid body and collider components, local scales, and hierarchical nesting, can run side by side with PhysX.





