Mobile Controller System for Unity

The Mobile Controller System is a comprehensive solution for creating mobile games with analog stick and universal button controls. It supports multiple screen sizes and is designed to provide a smooth and accurate gaming experience. The system is built on Unity UI and features a clean and easy-to-understand C# codebase. Key features include:

  • Strong scripting API
  • Unrestricted modification capabilities
  • Smooth and accurate mobile controller system
  • Mobile controls mimic editor behavior
  • All textures are easy to replace

The system includes analog stick and universal button behaviors, with features such as:

  • Analog stick output direction and amount
  • Repositioning based on initial touch input
  • Aiming circle that stays within screen boundaries
  • Universal button activation and cancellation

The system also includes a list of universal button events, including onPointerDown, onBeginDrag, onDrag, onPointerUp, onEndDrag, onActivateSkill, and onCancelSkill.

Note that this is a base template and additional scripting or art may be required to produce a full game.

The system is optimized for iOS and Android and supports multiple screen sizes. It is built on Unity UI and features a clean and easy-to-understand C# codebase. The system includes a strong scripting API and unrestricted modification capabilities, allowing developers to customize the controls to their needs.

Mobile Controller System for Unity - Asset Store

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