The Mobile Controller System is a comprehensive solution for creating mobile games with analog stick and universal button controls. It supports multiple screen sizes and is designed to provide a smooth and accurate gaming experience. The system is built on Unity UI and features a clean and easy-to-understand C# codebase. Key features include:
- Strong scripting API
- Unrestricted modification capabilities
- Smooth and accurate mobile controller system
- Mobile controls mimic editor behavior
- All textures are easy to replace
The system includes analog stick and universal button behaviors, with features such as:
- Analog stick output direction and amount
- Repositioning based on initial touch input
- Aiming circle that stays within screen boundaries
- Universal button activation and cancellation
The system also includes a list of universal button events, including onPointerDown, onBeginDrag, onDrag, onPointerUp, onEndDrag, onActivateSkill, and onCancelSkill.
Note that this is a base template and additional scripting or art may be required to produce a full game.
The system is optimized for iOS and Android and supports multiple screen sizes. It is built on Unity UI and features a clean and easy-to-understand C# codebase. The system includes a strong scripting API and unrestricted modification capabilities, allowing developers to customize the controls to their needs.





