The Microdetail Terrain System is a powerful tool designed to add highly detailed micro-elements to your terrain, such as rocks, sticks, grass, leaves, and more. With this system, you can easily populate your terrain with various small-scale features, adding realism and variety to any environment. The tool offers intuitive editing and painting features, enabling you to sculpt and place microdetails on your terrain with ease. You can also adjust the color, size, and variation of each microdetail to perfectly match your project's aesthetic. With support for randomized variations, every terrain you generate will have its unique character, creating a more dynamic and diverse environment every time you use it.
Key Features:
β’ SDF-based Microdetails: Easily create and place rocks, sticks, grass, leaves, and other small objects on your terrain using signed distance fields.
β’ Randomized Variations: Automatically add variety to your terrain with randomization of size, color, and placement for each microdetail.
β’ Intuitive Editing and Painting Tools: Directly paint microdetails onto your terrain, giving you full control over placement and appearance.
β’ Seamless Integration: Easily integrates with existing terrain systems and works with both Unity's default terrain and custom terrains.
β’ Optimized for Performance: Designed to have as little impact for what it brings while adding realistic detail to your environments.
β’ Wide Range of Assets: Includes a variety of pre-made assets such as rocks, grass, sticks, and leaves, with the option to add custom microdetails.
β’ Flexible Customization: Fully customizable with the ability to adjust scale, density, and distribution of microdetails to suit any project.
β’ Plans for future updates:
β’ Adding API to support procedural drawing/placing/coloring along with density control
β’ Adding Built-In support
β’ Adding billboard rendering to further improve on the performance





