This package includes a comprehensive King Arthur Castle Interior Environment, designed for use in medieval games or virtual productions. The environment is created with high attention to detail and is optimized for performance. It includes a range of assets, such as pillars with statues, stationary knights, tables, swords, candles, and more. The environment is designed to be easily customizable, with controllable parameters in material instances. The package is compatible with various development platforms, including Windows and Mac, and supports PBR-based materials with multiple texture maps. The environment is designed for use with HDRP, URP, and Built-In pipelines, and is ideal for creating immersive and engaging game or virtual production levels.
Features:
β’ High Attention to Details
β’ Unique Concepts of Assets
β’ High-Quality Assets
β’ Game-ready / Optimized
β’ Controllable parameters in Material Instances
Number of Unique Meshes: 34
Number of Average Polys: 50 to 25k
Collision: Custom made in Unreal Engine
LODs: Yes up to 4 LODs
Number of Materials and Material Instances: 48
Number of Textures: 95
Texture Resolutions: 1K, 2K
Supported Development Platforms:
Windows: Yes
Mac: Yes
Texture Map Types:
Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials:
PBR based materials with Base Texture, Normal Texture, Smoothness, Ambient Occlusion, Metalic, and Opacity Texture Maps
Props:
Pillars with Statues, Statues, Stationary Knight, Table, Sword, Candles, Candle Holder, Flags
Architecture:
Ground, Walls with Windows, Ceiling Modules
Render Pipeline Disclaimer:
Designed for HDRP, URP, and Built-In pipelines. Materials created with shadergraphs support all pipelines.





