The Geometric Vision Targeting System 3 (GVTS3) is an advanced component designed to make user interaction flawless by leveraging object and geometry-aware targeting capabilities. It's particularly adept at enhancing targeting mechanisms in games that require high precision and awareness of the surrounding environment. The system provides real-time data on potential targets within its range, including target coordinates, distance, and other relevant metrics. It's optimized for performance and works seamlessly with Unity's existing components and physics system.
- View directional targeting with blendable distance
- Customizable targeting visualizations
- Create and combine target search queries (tags)
- Targeting actions templates and logic to execute them
- Obstacle based target filtering (culling)
- Customizable targeting logic
- Target locking + visualization
- Additional target providers for radar like behaviours
- Edge target processors
- Full source code + documentation
- 2d sprites example
- 3rd person controller that uses the targeting system
- Multithreaded and burst compiled targeting
Geometric Vision Targeting System 3 (GVTS3) for Unity - Asset Store





