Geometric Vision Targeting System 3 (GVTS3) for Unity

The Geometric Vision Targeting System 3 (GVTS3) is an advanced component designed to make user interaction flawless by leveraging object and geometry-aware targeting capabilities. It's particularly adept at enhancing targeting mechanisms in games that require high precision and awareness of the surrounding environment. The system provides real-time data on potential targets within its range, including target coordinates, distance, and other relevant metrics. It's optimized for performance and works seamlessly with Unity's existing components and physics system.

  • View directional targeting with blendable distance
  • Customizable targeting visualizations
  • Create and combine target search queries (tags)
  • Targeting actions templates and logic to execute them
  • Obstacle based target filtering (culling)
  • Customizable targeting logic
  • Target locking + visualization
  • Additional target providers for radar like behaviours
  • Edge target processors
  • Full source code + documentation
  • 2d sprites example
  • 3rd person controller that uses the targeting system
  • Multithreaded and burst compiled targeting

Geometric Vision Targeting System 3 (GVTS3) for Unity - Asset Store

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