This package allows you to prepare a Tree asset for runtime mesh cutting. It supports Unity Trees, SpeedTree creations, and any other 3D tree models. You can cut trees instantly or add a cut damage step by step. The package includes a custom editor window for creating asset data and a simple API for adding damage. It's tested on Unity 2020.3.12f1 and 2020.3.33f1, and it works with the Built-in Renderer Pipeline. A basic level of programming skills is required.
Custom editor window for creating asset data
Fast runtime calculations
Simple API usage with one function to add damage
Works on all build types: standalone, mobile, WEBGL, etc.
Tested on Unity 2020.3.12f1 and 2020.3.33f1
Compatible with Built-in Renderer Pipeline





