FastScene is a terrain editing plugin that prioritizes simplicity and user-friendliness. Its key features include:
β’ Utilizes object-to-terrain transition processing to reduce mesh count and enhance performance on mobile devices.
β’ Provides a method for objects below the surface to be visible, maintaining smooth edge transitions.
β’ Supports tools for non-periodic texture generation, addressing repetitive texture tiling issues.
β’ Offers examples of various transition objects, including mountains, depressions, cracks, plateaus, and lakes.
β’ Provides references to related Shader code, enabling users to personalize their own terrain transition objects.
β’ Supplies easy-to-use brush tools for convenient terrain editing.
β’ Supports transitions across multiple Control Maps, facilitating seamless transitions between objects and terrains.
FastScene supports the structure of multiple Control Maps, implementing terrain transition through object-based methods to avoid excessive mesh face count. Each control map supports five splat maps (two local and three global). The plugin also provides the AperiodicTexture tool for generating non-repetitive periodic textures, a user-friendly SplatMap brush tool for simultaneous painting on two or more Control Maps, and transition terrain Shader functions with example Shader codes.





