Efficient Camera Culling for Unity

This package helps manage camera culling on a per-layer basis to enhance performance. It allows you to manually adjust the draw distance for each layer in your project, eliminating the need for additional cameras. The package is designed to be lightweight, with only the essential files included, making it easy to integrate into your project.

Key features include:

β€’ Cull objects on different layers at different distances

β€’ Exposes existing camera functionality for easy management

β€’ Lightweight design with minimal overhead

Efficient Camera Culling for Unity - Asset Store

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