This package allows you to save and load various types of data in your Unity game, including scene information, variables, and objects. It also supports multi-scene loading, encryption, and quick access to saved data. The package includes features like autosave, duplicate save, auto load on play, and custom names. It also supports saving GameObjects, disabled or not, and has a statistics component for storing game statistics. The package is designed to be easy to use, with a simple API and documentation. It also supports saving references to Components or GameObjects that are loaded, and has a component for saving screenshots. The package is compatible with Windows, Linux, Mac, Android, and iOS platforms.
The package includes a main class called 'SaveIsEasyAPI' which provides methods for saving and loading data. It also includes a component called 'SaveIsEasyStatistics' for storing game statistics. The package supports saving and loading data from multiple scenes, and has a feature called 'QuickAccess' which allows saving certain attributes separately from the game. The package also includes events for OnLoad and OnSave, and attributes for using extra features like AlwaysSave, AvoidSaving, and QuickAccess. The package is designed to be easy to use, with a simple API and documentation.





