Signaler is a Unity package that helps you decouple your code, making it easier to work in teams and manage complex projects. It allows you to send and receive signals, or events, between scripts, making it simpler to make changes without breaking other parts of your project. With Signaler, you can send two types of signals: messages and requests. Messages inform other objects that something has happened, while requests return information back to the broadcaster. The package includes documentation, full C# source, and numerous examples to help you get started.
Signaler uses a centralized messaging system to allow scripts to subscribe to signals. It provides a simple way to decouple your code, making it easier to work in teams and manage complex projects. The package includes two types of signals: messages and requests. Messages inform other objects that something has happened, while requests return information back to the broadcaster. The Signaler manager is the only dependency required, making it easy to use and understand.





