This package offers a simple and efficient way to visualize and manage game AI behaviors. It's designed to be independent of the Unity GameObject framework, allowing for easy modification and expansion. The event-driven mechanism and logical view separation make it easy to add more powerful features. The tool is also highly performant, allowing for precise control over each node's contents, and supports runtime and editor mode modifications.
Key features include:
Runtime and editor mode node modification
Visual editor for easy node creation and management
Event-driven mechanism for efficient behavior management
High performance for precise control over node contents
Multi-thread friendly for smooth execution
XML serialization for easy data storage and retrieval
Many examples and templates for quick start





