The Assault Mech Kommandant package offers a highly detailed and customizable mech with modular weapons. This package includes a non-humanoid skeleton with 19 bones, 30+ animations, and a variety of modular weapons such as cannons, lasers, and missile launchers. The mech's arms are destructible and can be blown off, and the hands are optional and can be removed or replaced with weapons. The package also includes 5 different texture sets, PSDs with intact layers, and PBR textures. The prefabs are ready to use, and the texture sizes are optimized for performance. The asset is compatible with URP and HDRP, but requires automatic material upgrade using Unity's tool.
The package includes:
- 30+ animations (in place + root motion)
- Non-humanoid Skeleton with 19 bones
- Modular weapons (cannons, lasers, MGs, long- and short-range-missile launchers)
- 2 missiles, 2 projectiles
- 34 decals
- Destructible arms
- Optional hands that can be removed or replaced with weapons
- 5 different texture sets
- PSDs with intact layers
- PBR textures (metallic)
- Ready to use prefabs of all models
- Texture sizes: 4096 (mech), 2048 (weapons, decals), 1024 (ammunition)
- Tris count: approximately 13000
- Final tris count depends on the number of weapons used for the mech
Assault Mech Kommandant: Modular Mech with Animated Weapons - Asset Store





