This package offers a collection of 3D assets designed for top-down levels, perfect for games like Warcraft, Starcraft, and Age of Empires. The assets are suitable for camera distances similar to these games and are designed for Linear color space. The package includes a playable HDRP demo and performance test scene, allowing you to explore the map and check how well the assets perform.
The package supports HDRP, URP, and Built-in Render Pipeline, with specific version requirements for each. It's not designed for mobile devices and may have slight visual differences in scene lighting and post-processing between render pipelines.
The content includes:
- 27 unique building models with 3 color variants
- 8 assembled building prefabs
- 37 container models
- 30 village props
- 28 market props
- 40 food props
- 16 flags
- 19 fence & wall models
- 17 cliff meshes
- 8 wood debris
- 5 rock, 8 small stone, and 5 boulder meshes
- 6 trees
- 11 wheat field meshes
- 8 sunflower meshes
- 6 grass meshes
- 14 flower meshes
The assets have varying levels of detail, with LOD levels from 1 to 3, and triangle counts ranging from 50 to 28,000. Textures are 2k for most assets, with some 1k textures. Materials are PBR with base color, normals, AO, and smoothness maps.
Number of prefabs: 330
LOD: from 1 to 3 LOD levels, each level typically halves the triangle count
Texture dimensions: 2k for majority of assets, some 1k
Materials: PBR with base color, normals, AO and smoothness maps
Triangle counts:
Buildings - 8k to 28k
Market tents - 500 to 1600
Fences - 200 to 600
Village props - 50 to 1500
Flags - 200 to 300 (static), 300-400 (animated)
Food - 50 to 600
Boxes - 40 to 200
Barrels - 300 to 2k
Sacks - 180 to 1200
Cliffs - 800 to 1k
Rocks, boulders, stones - 50 to 500
Wood debris - 200 to 500
Trees - 1k to 2k
Wheat - 30 to 40 (singles), 300 to 2k (groups)
Sunflower - 60-70 (singles), 300 to 1k (groups)
Grass - 20 to 60
Flowers - 4 to 40





