Streamline Your Unity Workflow with Serialized Reference Injector

Serialized Reference Injector is a tool that streamlines your Unity workflow by automatically populating object references at edit time. Say goodbye to manual drag-and-drop and let this tool handle everything for you. It can reference a component on the same GameObject, its children, siblings, parent, or anywhere in the active scene.

Key Features:

  • Effortlessly fill in references based on configurable rules like [Self], [Child] [Descendant], [Parent], [Siblings], or [Scene].
  • Colored icons (green, yellow, red, or grey) instantly show whether a reference is valid, missing, or optional.
  • Instantly spot and resolve missing references with console logs linking directly to the problematic GameObject.
  • Populate lists or arrays with all matching components automatically.
  • Logical defaults for prefabs: highlight dependencies that need to be resolved at the scene level, or within the prefab itself.

Supercharge your development process with Serialized Reference Injector, ensuring a clean, error-free setup for all your serialized references.

Populate serialized references at edit time with minimal setup, eliminating drag-and-drop.

Instantly see if a reference is valid (green), missing (red), optional (grey), or scene-dependent (yellow).

Easily configure where the system looks for componentsβ€”[Self], [Child], [Descendant], [Parent], [Siblings], or [Scene].

Automatically fill multiple references with all compatible components found by your defined rules.

Quickly locate missing references with console logs linking back to the affected GameObject.

Handle references that need to be resolved at the prefab level vs. those dependent on the scene.

Streamline Your Unity Workflow with Serialized Reference Injector - Asset Store

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