The Spline Mesher is a tool for creating complex 3D objects by deforming a mesh along a spline. It's designed to be easy to use and not overly complex, making it perfect for building fences, pipes, paths, cables, and more. The tool is built around Unity's native spline tool, allowing for seamless integration with other tools and gameplay logic.
The Spline Mesher provides a range of features, including:
- Automatic box-shape collider generation
- Per-point Scale, Roll, and Vertex Color controls
- Downward snapping/conforming to colliders
- Start and end prefab attachments
- Recalculated normals for correct lighting and shading
- Lightmap UV generation
The tool also supports runtime generation, multiple materials, and negative scaling. However, it does have some limitations, including the need to export meshes to an FBX file for use in prefabs and potential performance issues with complex geometry.
The Spline Mesher is designed for production and long-term use, with a battle-tested history and correctly transforms geometry for the MeshFilter transform. It's not comparable to advanced modeling software, but is perfect for 3D world building in Unity.
Requires the Splines (v2.4.0+) package to be installed. Input meshes are expected to be correctly exported for use in Unity. The asset imports as a native package, not in the 'Assets' folder. Designed for production and long-term use, with a battle-tested history and correctly transforms geometry for the MeshFilter transform. Not comparable to advanced modeling software, with vertices not merged and potentially overlapping. Performance may be affected by complex geometry and the use of Jobs is not currently viable.
Spline Mesher: A Powerful Tool for 3D World Building - Asset Store





