Sky Master ULTIMATE: Volumetric Skies, Clouds & Weather

Sky Master ULTIMATE is a comprehensive weather system for Unity, offering a wide range of features to create realistic skies, clouds, and weather effects. The system includes dynamic sky and weather control, volumetric clouds, lighting, and ocean simulations. It also features a global illuminator, GI proxy, and physically based sky rendering. The system is designed to work on all platforms, including mobile, and is optimized for performance. It includes a configurator system, library, and presets for easy sky, water, and cloud creation and control. The system also includes advanced particle effects, such as turbulence, attractors, and particle to particle collisions. It also features a new ocean system, with shore lines, underwater, multiple wave options, and fast speeds. The system is written in C# code, and the source code is provided.

The system includes the following features:

  • Biomes system, triggered by splat map features or region center points
  • Optimized Real time global illumination, voxel based and screen space versions
  • Global controller to tie the day night system, biomes and new clouds together
  • New eclipse system
  • Interactive snow system
  • Vertex based rain and snow for massive performance boost in weather effects
  • New volumetric cloud system with better lighting, atmospheric light scatter and fly through support
  • New gradient and curve based coloration and parameter adjustment system for easy and powerful sky, cloud and fog control
  • Volumetric evolving clouds with light scatter and fogging
  • Volumetric lighting system for sun shafts on any sun direction with light scatter
  • New water features including embedded fogging in water shader
  • Caustics and underwater enhancements
  • Enhanced configurator system, with increased usability
  • Rainbow system for rainy weather
  • Volcano added in Special FX
  • New Shuriken option for Volumetric Particle clouds
  • Support for Relief Terrain Pack (RTP) asset snow and water-rain on land features
  • More options for wind controls on clouds
  • New weather event system features, including weather looping
  • Support for Infinite terrains with player follow system
  • Support for InfiniGRASS v2.0
  • New moon positioning, fading & phases system with accurate lighting from sun, based on latitude/longitude and TOD
  • New volume cloud shaders, with atmospheric scattering
  • New galaxy system, with dynamic stars
  • Eclipses handling
  • Complete mobile demo scene
  • New river flow shader
  • New volume cloud shaping feature, for customized cloud formations
  • New enhanced GI Proxy demo scene & controls
  • Underwater transitions on actual wave height option & controls
  • Added first version of mobile water
  • Added local wave controls
  • Extreme optimization, all systems working together (sky-ocean-volume clouds-shader clouds) may take as little as 4ms CPU usage or less
  • Ocean - Water system
  • Spectacular & performant bodies of water
  • Underwater emulation (fog, caustics, sun beams, transition works from water level)
  • Reflection and refraction
  • Foam and shore lines
  • Presets (e.g. Ocean, River, Lake, Atoll)
  • Extremely fast GPU based solution
  • Wave height calculation & floating objects
  • Point light support
  • Local waves & ripples
  • Volumetric clouds
  • New fade in/out system
  • New shader with scatter effect for realism
  • New vertical formation option
  • Point light interaction for volumetric lightning
  • Smooth cloud motion & wind emulation
  • Particle rotation stabilization system on Camera roll
  • New dynamic lightning system, with branches & glow effect
  • Moon phases
  • Latitude / Longitude based Sun Positioning
  • Snow System
  • New snow & mud puddle shader, for meshes and Unity terrain, SM2.0-3.0 support
  • Gradual snow coverage & melt away
  • Integration with InfiniGRASS v2.0 asset, Unity & SpeedTree trees-billboards, meshes
  • Liquids
  • New water drops on camera shader, with refraction & water drop motion
  • Screen freeze effect integrated in the shader
  • Volume Lit particles
  • Particle shader that receives light (directional & point/spot light)
  • Shader Based Cloud Dome for emulation of higher clouds
  • Sky Master Editor - Configurator - Library
  • Global configurator for easy sky-ocean creation & control of Sky Master systems
  • Particle scaler
  • Library with ready to use sky, water & cloud presets
  • Volume Weather
  • New Volume Weather module that uses the volumetric clouds & fog for realistic weather effects.
  • New refractive rain & splashes
  • Weather events system
  • New Airplane - Boat - Atoll demos/mini games
  • Volumetric fog as image effect, for spectacular atmospheric effects, with precision gradient color control
  • Centralized Volumetric fog and sun beams control with preset system, for easy access to various settings.
  • Speed Tree integration and seasonal color control of Unity terrain placed trees
  • New special effects like chain lightning, Refractive lit rain, ice spreading, flocks
  • Custom Prefab Creation scene, with detailed Instructions to help put together a custom prefab
  • Volumetric cloud enchancements including TOD control & sprite sheet use for texture variety.
  • Volumetric cloud shadows & lightning
  • New lightning modes with line rendering, for extra detailed effects
  • Integration with Horiz(ON) asset
  • New moon rendering controls and presets
  • New preset samples for sky rendering, fog and clouds, ready to use directly in game
  • Complete integration with Unity 5 & all its features (IBL, GI, Skybox) with the new skybox mode.
  • Artistic dynamic effects in sky shading (e.g. heat haze shimmering, sepia)
  • New performance oriented shader & asset bundle & more ready to use prefabs.
  • Volumetric scatter fog shading for mesh and Unity terrains
  • REAL SKY - Physically based atmospheric scattering, for realistic sky rendering & Artistic special effects.
  • REAL CLOUDS - Dynamic cloud formations, affected by season and wind. Volumetric particle clouds & fog.
  • REAL SUN RAYS - Dynamic sun beams, with smooth transitions & occlusion system.
  • REAL WEATHER - Seasonal control of weather effects, with smooth transitions
  • REAL STORM - Heavy storm simulation, with dynamic cloud fronts, lightning & lighting effects
  • REAL TORNADO - Dynamic controllable tornadoes
  • REAL FREEZE - with Ice system, for ice spreading, propagation and stick to objects.
  • REAL VOLCANO - realistic volcanic eruption, smoke & lava flow.
  • REAL LIGHTING - Global Illumination Proxy for indirect lighting.
  • IBL Proxy for Sky color based lighting.
  • Area lights Proxy (with point lights), GI enabled.
  • Support for Jove point lights for GI.

Sky Master ULTIMATE: Volumetric Skies, Clouds & Weather - Asset Store

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