This package provides a simple and customizable way to create see-through effects in Unity's Universal Render Pipeline (URP). It includes a custom stencil shader and example shaders for quick integration. The see-through shader converter allows you to make your own shaders compatible with the mask. The package is fully compatible with Unity URP and comes with a detailed tutorial to help you modify and extend its functionality. It's ideal for first-person games, strategy games, and visualization tools.
The package includes:
- One ready-to-use see-through mask shader
- 6 example masked shaders and materials
- The see-through shader converter window to turn any custom shader or shadergraph into a maskable shader
- Shaders provided:
- See through mask shader
- Unlit color shader
- Unlit textured shader (Unity default checker texture)
- Lit color shader
- Lit textured shader (simple checker texture 32x32)
- Simple PBR texture shader (4 wood plank 1k textures)





