This shader pack enables you to quickly add configurable rust and dirt or any type of material as a layer on top of your surfaces, either procedurally or by using configurable masks. It's ideal for giving depth and character to your scenes or generating variations/skins for your props with minimal effort. The pack is compatible with various render pipelines, including the High-Definition, Light Weight, Universal, and built-in render pipelines, as well as SRP batching. Note that good UVs are required for optimal results.
The shaders in this pack allow for material blending and layering with only 1 draw call, making it a memory-efficient solution. It's suitable for use with meshes that have reasonably good UVs to provide good results. Examples of use cases include rust and dirt buildup, moss and dirt, and grass and snow.





