Remote Console for Unity

The Remote Console is a feature-rich debugging tool that allows you to connect to your built Unity app remotely. Key features include:

  • Supports all Unity native console features
  • Execute customized commands remotely
  • View logs from the built app
  • Pause and step through the app frame by frame
  • Display time, frame count, and object information
  • Log filter feature
  • View system information and profile data (FPS, UsedHeap)
  • Ping GameObject or SourceCode where the log was created

This tool is designed to simplify the development process and provide a more efficient way to debug your Unity applications.

To use the Remote Console, you can use the UnityEngine.Debug.Log function in your script to write a log. Alternatively, you can use the SPlugin.SDebug.Log function. To view the logs, enable ShowUnityDebLog in the SConsoleEditor's preferences. The logs can be viewed in the SConsoleEditor's LogView.

Remote Console for Unity - Asset Store

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