The Remote Console is a feature-rich debugging tool that allows you to connect to your built Unity app remotely. Key features include:
- Supports all Unity native console features
- Execute customized commands remotely
- View logs from the built app
- Pause and step through the app frame by frame
- Display time, frame count, and object information
- Log filter feature
- View system information and profile data (FPS, UsedHeap)
- Ping GameObject or SourceCode where the log was created
This tool is designed to simplify the development process and provide a more efficient way to debug your Unity applications.
To use the Remote Console, you can use the UnityEngine.Debug.Log function in your script to write a log. Alternatively, you can use the SPlugin.SDebug.Log function. To view the logs, enable ShowUnityDebLog in the SConsoleEditor's preferences. The logs can be viewed in the SConsoleEditor's LogView.





