Realistic Visual Impairment Effect

This shader-based camera effect makes your game more immersive by simulating visual impairments such as blurred vision, double vision, or loss of details. It's ideal for use when a player takes damage, wakes up, or experiences other conditions that affect their visual perception.

The effect is easy to use: simply attach the controller script to your camera and adjust the settings in the Unity inspector. You can test the effects directly in the editor without having to run the application. To apply the effect, make a single call to set the player's health, and the effects will smoothly take place.

The package is highly customizable: you can choose when to start the effects, disable them completely, or add pulsing or waving movements to make them more dynamic. The provided second class gives you direct access to the shader's properties for even more custom effects.

The package includes multiple examples and comes with full inline C# documentation. It's compatible with the standard render pipeline in Unity 2017 and later versions. Example scenes require Unity 2019.4 or newer.

Shader-based camera effect, compatible with Unity 2017 and later, requires Unity 2019.4 or newer for example scenes. Includes multiple examples and full inline C# documentation.

Realistic Visual Impairment Effect - Asset Store

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