This package offers a comprehensive set of 120 mud textures, designed for all platforms, with 8K, 4K, 2K, and 1K versions for each texture. The textures are based on real-world concepts and are suitable for use in various rendering pipelines, including URP and HDRP. The package includes 5 materials with custom URP shaders and is ideal for game developers and creators looking to add authenticity to their scenes.
Key usage scenarios for this package include:
- Everywhere You Can See Mud: Experience the realism of mud in diverse environments
- Swamps: Dive into the murky world of swamps with authentic muddy textures
- Villages (Medieval Scenes): Enhance the charm of medieval villages with mud textures
- Rainy Scenes (Splash Effects): Enliven rainy scenes with realistic mud textures
- Forests: Complement the natural elements of forest scenes with mud textures
The package is designed to be a versatile resource for game developers and creators, offering assets that authentically represent the convergence of water and soil. We hope it sparks creativity and becomes an essential tool in crafting scenes that transport players to environments where mud is a defining element.
Features:
- Designed for all platforms
- 120 textures, including 30 8K, 30 4K, 30 2K, and 30 1K versions
- Unique concept based on real-world observations
- Power of 8K textures
- All textures are in TGA format, uncompressed
- PBR shader
- Materials and material instances: 5 materials with custom URP shaders
- Textures can be used in any rendering pipeline, including inbuilt/legacy ones to URP and HDRP
Technical information:
- BaseColor Map
- NormalMap
- Displacement
- Roughness
- Specular
- AmbientOcculusion
- RoughDispAO (Packed for optimizations as bonus)
Number of Textures: 120
- 30 8K Textures (8192x8192)
- 30 4K Textures (4096x4096)
- 30 2K Textures (2048x2048)
- 30 1K Textures (1024x1024)
Important notes:
- Each texture has its 8K to 1K versions. You will need to delete versions you don't want.
- All textures are tileable and do not contain any seams.
- Textures are named as T_(ConceptName)(Vol Number)(Pack Number)_Dimension_TextureType
- (eg: T_AlaskaV1P1_8K_BaseColor or T_MoonV5P5_4K_Displacement)
- Documentation is available upon request.





