Flox is a tool that enables developers to create realistic flocking behavior in their Unity projects. It includes the Boids flocking algorithm, which is fully customizable and optimized for performance. With Flox, you can create realistic animations of birds, fish, and other creatures that exhibit flocking behavior. The tool is designed to be easy to use, with a user-friendly interface that allows for fine-tuning of various behaviors and variables to tailor the flocking AI to your specific needs.
Flox supports various rendering options, including 3D CPU and GPU Boids, 2D CPU Boids, and built-in renderer support. It also includes sample scenes and documentation to help you get started.
Flox is constantly being improved and updated, with a roadmap of upcoming features and a community-driven development process. Join the Discord to provide feedback and stay up-to-date on the latest developments.
Flox includes the following features:
- 3D CPU Boids implementation
- 3D GPU Boids implementation
- 2D CPU Boids implementation
- Built-in renderer support
- URP support
- Partial HDRP support
- Developer support
- Documentation
- Sample scenes (Sky, Underwater, CPU and GPU demos)
Flox is compatible with URP 3D GPU boids and 2D CPU boids, and fully supports Built-in 3D GPU boids and 2D CPU boids. Partial support is available for HDRP 3D CPU boids, but no HDRP support is available for GPU.





