This package includes optimized 3D scan models of apples, created using a PBR (Physically Based Rendering) metallic workflow. The models are designed to provide a realistic look and feel, with four levels of detail (LODs) to balance performance and visual quality. The package includes models of whole apples, apple halves, and apple wedges, each with four LODs. The textures included are Albedo, MetallicSmoothness, Normal, and Ambient Occlusion, with varying sizes for each LOD to ensure optimal performance.
The main render pipeline is Built-in Render. URP (Universal Render Pipeline) and HDRP (High Definition Render Pipeline) versions are included as unitypackages. Screenshots were created using URP. Texture sizes: LOD0 - 1024x1024, LOD1 - 512x512, LOD2 - 256x256, LOD3 - 256x256. Polygon count per model: Whole Apple - LOD0: 4300-6300 tris, LOD1: 1500-2300 tris, LOD2: 500-700 tris, LOD3: 150-370 tris. Apple HalfCut - LOD0: 2000-3500 tris, LOD1: 600-1300 tris, LOD2: 200-400 tris, LOD3: 60-200 tris. Apple Wedge - LOD0: 900-1200 tris, LOD1: 300-600 tris, LOD2: 100-200 tris, LOD3: 30-70 tris.





