The Super Combiner package is a powerful tool for game optimization. It allows you to combine materials and meshes to reduce draw calls and improve frame rates. This is especially important for games targeting mobile devices and VR, where optimization is crucial. The package provides a non-destructive workflow, making it easy to use and optimize your assets. You can save and export the combined assets, including textures, materials, meshes, and prefabs. The package also supports texture atlasing, UV adjustment, and handling of tiled textures and meshes with UVs out of bounds. It works with all materials and shaders, including SkinnedMeshes, and preserves animations, bones, and blendShapes. Additionally, it supports removing meshes from the combined mesh at runtime and combining SkinnedMeshes into a unique skinned mesh.
The Super Combiner package includes the following features:
- Non-destructive workflow
- Easy to use and optimized workflow
- Save and export combined assets (textures, materials, meshes, 3D models, and prefabs)
- Texture atlas automatically generated
- Works with all materials and shaders
- UVs, Normals, and Tangents are automatically adjusted
- Handles tiled textures and meshes with UVs out of bounds
- Combines all materials into a unique material with texture atlas
- Works with SkinnedMeshes
- Preserves animations, bones, and blendShapes
- Supports removing meshes from the combined mesh at runtime
- Combines SkinnedMeshes into a unique skinned mesh
- Supports multi-material generation
- Prefabs are automatically updated when recombining
- Works with LOD
- Includes demo scenes, source scripts, and documentation




