Nature Shaders 2022 is a collection of shaders for vegetation that brings player interaction, wind simulations, and better quality lighting. It is compatible with Unity 2022 and supports all render pipelines. The shaders are built upon a trusted shader-framework and are easy to use, well-optimized, and have extensive documentation. The package includes features such as interaction, wind, translucency, color correction, perspective correction, dynamic masking, and dynamic color overlay. It also supports converting and importing meshes and materials from various sources, including SpeedTree, Megascans, and Unity's Tree Creator. The package is licensed for commercial use and is intended for usage in Unity 2022. Upgrades are available for new major Unity versions.
Seamlessly integrated with Nature Renderer. Supports billboards, VR, Forward and Deferred rendering, LOD crossfade, and runtime quality settings. API available to create and edit materials at runtime. Shaders use HLSL code and can be modified. Not supported in HDRP, and raytracing. Intended for usage with instancing, not static batching. Interaction supported for grass and small plants, but not trees. 3D models and scenes shown in screenshots are not included, and C# source code is not included. Alpha and Beta versions of Unity and preview packages are not supported. Converting meshes and materials is not a one-on-one conversion.





