This medieval tavern environment is designed for game developers and virtual production teams. It features 131 unique meshes, including props, architecture, and detailed assets. The environment is optimized for game-ready projects and includes two light settings for exterior and interior scenes. The assets are created with a high level of detail and are suitable for AAA-quality projects. The package includes a range of features, such as controllable parameters in material instances, high-quality textures, and optimized materials for HDRP and URP pipelines.
Features:
β’ 131 Unique Meshes
β’ Attention to Detail / AAA Quality
β’ Controllable parameters in Material Instances
β’ High Quality Assets
β’ Game ready/Optimized
β’ Unique Concepts of Assets
β’ High Attention to Details
Material Variations For Some Assets
Texture Sizes:
β’ 4096
β’ 2048
β’ 1024
Collision: Yes (Custom made)
LODs: Yes, 3 LODs for complex assets
Number of Meshes: 131 Unique Meshes
Average Poly Count: around 1K up to 4K
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: PBR based materials with Base Texture, Normal Texture, Smoothness, Ambient Occlusion, Metalic, and Opacity Texture Maps
Props: Barrel, Candles, Table, Chair, Food Props, Rope, Lamp, etc.
Architecture: Ground, Walls, Colums, Floor, Doors, Roof, Chimney, etc.
Number of Materials and Material Instances: 35
Number of Textures: 110
Supported Development Platforms: Windows, Mac
This package is designed for HDRP and URP pipelines.





