This package offers a comprehensive solution for creating realistic and interactive grass in your Unity projects. The Brute Force Grass Shader is designed to work on multiple platforms, including PC, Mac, Linux, Nintendo Switch, and mobile devices. It supports various Unity pipelines, including Standard, URP, and HDRP, with light baking feature still in progress.
The shader features a range of capabilities, including:
- Multi-compatibility across different platforms and pipelines
- Simple drag-and-drop material setup
- Custom LoD distance fading for optimization
- Dynamic custom shadows
- Interactivity with a simple particle system
- Full customization options
- Support for 4x point lights and spot lights
- Terrain support using texture Splat Map
- VR support for Multi and Single Pass Stereo rendering
- Fur and shell texturing capabilities
Please note that terrains for Mac and mobile are not yet supported, but other terrain-type assets are now supported. Check the documentation for more information.
The shader uses the shell texturing technique and is designed to work with various Unity versions. It is compatible with multiple platforms and pipelines, making it a versatile solution for your Unity projects.





