The Image Manager is a powerful tool for Unity developers that streamlines image handling. It allows you to download images from any location, save them to local storage, and load them into your game or application. The caching system ensures that images are only downloaded once, and the memory management feature keeps track of loaded images, unloading unused ones to prevent memory overflow. This package is designed to be fast, lightweight, and easy to use, supporting a range of platforms including Android, iOS, Windows, Mac, and Linux.
Key features include:
- Fast and optimized performance
- Lightweight package with minimal overhead
- Support for loading images from any location, including URLs, local storage, StreamingAssets, and Resources
- Caching system for local storage and memory
- Queueing system with priorities and concurrent downloading requests
- Memory management to prevent RAM overflow
- Resize option to reduce memory size
- Control over memory limit for cache
- Memory cleanup when memory is low
This package is designed to simplify image handling and reduce memory usage, making it ideal for developers looking to create high-performance games and applications.





