Hypercasual Game Starter Kit

This template is designed for creating hyper-casual games that are easy to play and visually appealing. It's perfect for creating games that can be played on-the-go. The template includes an animated stickman model, death obstacles, and a well-designed set of managers to control game objects. To get started, simply add the GameCore component to the scene. The template is based on an easy-to-understand Event-Driven Architecture (EDA) and has no demanding components, making it easy to customize levels and prepare the game for play.

The template includes five custom animations and is adapted for mobile devices. It's a great starting point for creating a hyper-casual game without requiring advanced programming skills. The next version of the template will include more elaborate animations, additional crowd formations, and engine version updates.

Features:

  • Animated stickman model
  • Three death obstacles models
  • No demanding components (colliders, Rigidbody, etc.)
  • Event-Driven Architecture (EDA)
  • Well-designed set of managers
  • Simple and easy-to-use
  • Adapted for mobile devices
  • Five custom animations
  • Global settings stored in a single file
  • Object pooling for spawning projectiles, enemies, and effects

The template is perfect for creating games that are easy to play and visually appealing. It's a great starting point for creating a hyper-casual game without requiring advanced programming skills.

Runner Clash is based on an easy-to-understand Event-Driven Architecture (EDA), following the KISS principles. It has no dependencies on other assets (you only need the TextMeshPro package).

Hypercasual Game Starter Kit - Asset Store

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