This 3D model of a sports car is designed for use in Unity, with a focus on exterior and third-person views. The model features a detailed car body with 10,902 triangles, a low-poly interior with 2,209 triangles, and a driver model with 1,076 triangles. The model includes a separated steering wheel object and high-definition (HD) and low-definition (LD) wheels. The interior has a texture image, but the mesh is low-poly. The model does not include animation or vehicle physics, and scenes shown in screenshots are not included in the asset package. Standard Unity shaders are used, and the model can be easily converted to work with URP and HDRP. Post-processing bloom filter is required to activate light bloom and glow effects.
The model is built using standard Unity shaders and can be easily converted to work with URP and HDRP. The model does not include animation or vehicle physics. Scenes shown in screenshots are not included in the asset package. Post-processing bloom filter is required to activate light bloom and glow effects.





