This package contains a set of 8 unique fantasy magic wands, each divided into 3 parts, resulting in 512 unique combinations. Each wand has its own particle effects and light sources. The package includes clean project structure and modular prefabs, making it easy to use. The script allows for loading, saving, and changing the wands, as well as triggering events when changing the weapon. The lights and particle effects can also be activated and deactivated via the script. All wand textures are 2048x2048 px and can be scaled down as needed. Each wand material includes 5 textures: AmbientOcclusionMap, BaseMap, HeightMap, MetalMap, and NormalMap. The particle effect textures vary in resolution depending on the size of the effects.
Optimized for Built-in Render Pipeline. URP and HDRP support is planned. The demo scene uses TextMesh Pro. The wands have the following specifications: Wand 1: 3384 vertices, 4 particle effects, 1 light. Wand 2: 3764 vertices, 4 particle effects, 1 light. Wand 3: 8337 vertices, 5 particle effects, 1 light. Wand 4: 8950 vertices, 4 particle effects, 1 light. Wand 5: 6901 vertices, 2 particle effects, 4 lights. Wand 6: 5611 vertices, 8 particle effects, 3 lights. Wand 7: 10738 vertices, 13 particle effects, 2 lights. Wand 8: 3256 vertices, 7 particle effects, 1 light.



