This package provides a streamlined linear dialogue system for Unity projects. It's designed for ease of use and customization, making it suitable for developers of all skill levels. The system is ideal for games that rely heavily on storytelling, such as Visual Novels, Adventure Games, Role-Playing Games, Interactive Fiction, and Story-Rich Indie Games.
Key features include:
- Easy integration with existing Unity projects
- Customizable UI to match your game's aesthetic
- Clean, well-commented C# code for easy understanding and extension
- ScriptableObject-based dialogue data management
- Beginner-friendly, even for those with limited C# experience
- Demo scene included to see the system in action
The system is highly customizable, allowing you to modify the UI, add your own functionality, and adjust the presentation to fit your game's style.
Core Functionality:
- Displays dialogue text sequentially
- Supports character names and (optionally) portraits
- Easy-to-use API for controlling dialogue flow from your game logic
- Uses ScriptableObjects to store dialogue data (text, character information)
- Customizable UI
Included Components:
- DialogueManager script (handles dialogue progression and display)
- DialogueLine ScriptableObject (stores individual lines of dialogue)
- Dialogue Scriptable object (Stores multiple DialogueLine)
- UI Prefab (example dialogue box, text fields, etc. - customize this!)
- Demo Scene (showing the system in use)
Dependencies:
- Requires Unity 20xx.x or later
- Uses Unity's built-in UI system (UGUI or UI Toolkit)
Code Quality:
- Clean, well-commented C# code
- Uses clear naming conventions
- Follows best practices for Unity development
Customization:
- Change the UI look
- Add your own functionality





