Sound Maps revolutionizes sound design in Unity by introducing a new way to handle soundscapes. This package allows you to define 3D mapped areas for smooth sound variations, making it easy to create realistic environments like forests, rivers, and seashores. With Sound Maps, you can handle multiple clips, random variations, looping sounds, and music, all with a user-friendly interface. The built-in Painter tool enables you to create maps from colliders and compute audio falloff with just a few clicks.
- Advanced directional audio based on image maps
- Supports 3D maps, including height
- Control Audio Sources and Audio Mixer properties
- Builtin features for runtime Sound Areas instantiation
- Includes Mapped Areas asset for generic mapping
- Builtin Painter tool for creating maps from colliders and computing audio falloff
- Supports multiple types of ambient sounds, looping sounds, random clips, and music





