E-Overlays is a versatile tool that enables you to create a wide range of custom editor tools and utilities for the Unity 3D game engine. With E-Overlays, you can create level editors, debug buttons, and manage variables with ease. This tool provides a user-friendly interface for building custom editor tools, making it an essential addition to any Unity developer's toolkit.
To use E-Overlays, your scripts must be located in the Editor folder. You can find examples of usage in the Samples folder within the package. To serialize a method, add the [EOverlayElement] attribute with the required parameters. For example: [EOverlayElement(name:"Tab Name",order:0,enableCondition:"condition_variable_name")]
You can also use the enable condition parameter to control method visibility with a bool variable. For example: public static bool EnableCondition {get; set;}
[EOverlayElement(name:"Tab Name",order:0,enableCondition:"EnableCondition")]





