CScape is a highly optimized city generator that uses advanced drawcall optimizations to create massive worlds with realistic and performant rendering. It features a customized PBR shader, support for day-night cycling, and a city generator. The system also includes a facade style texture generator, LOD system, and various object array systems. CScape is compatible with desktop platforms, modern phone and tablet devices, and WebGL 3.0. It is highly optimized for VR on desktop and modern mobile systems.
CScape is constantly being developed and new features are being added. It has a content development kit for artists to create their own CScape styles and sell them on the asset store. The package includes a Megacity pack that can generate thousands of different materials with a single shader.
Key features include:
- Ultra optimized performance
- Realistic and performant rendering
- Customized PBR shader
- Day-night cycling
- City generator
- Facade style texture generator
- LOD system
- Object array systems
- Content development kit
- Compatibility with desktop platforms, modern phone and tablet devices, and WebGL 3.0
- Highly optimized for VR on desktop and modern mobile systems
CScape uses few one-pass shaders/materials for a whole city landscape, resulting in extremely optimized performance. It supports Static/Dynamic Batching or Occlusion Culling and has a drawcall count of 60-160 for a city that covers a surface of 10 km2. The system also includes a re-lighten feature that simulates night street-light for buildings and Ambient occlusion for daylight scenes without the need for costly lights or image effects.
CScape City System: Ultra Optimized City Generator - Asset Store





